[10] Cabuco also explained that Ritual had proposed a way to summon Raziel from the Reaver, but "That was a proposal shot down by the Crystal delegation. Several Ritual Entertainment artists later posted media from the project on their online portfolios, which were largely publicized by Legacy of Kain fan Divine Shadow/Mama Robotnik between 2008 and 2012. [7] Richard Gray's site displays artwork resembling Ariel and Kain's Dire Wolf form. Legacy of Kain 6 - The entire first section of the game Thread at Eidos Forums (by Divine Shadow), LoK: Dark Prophecy - Hylden-infused Sarafan armour renders at Nosgothic Realm (by Divine Shadow), Blood Omen 3 - Unearthed concept art for Ariel, Kain's Wolf Form, and female Razielim at Nosgothic Realm (by Divine Shadow), LoK: Dark Prophecy - More information unearthed (Malek & Devolved/Wolf Kain & Ancient Hylden) at Nosgothic Realm (by Divine Shadow), canceled game: Legacy of Kain: The Dark Prophecy at Destructoid (by Jim Sterling), Ritual's Cancelled Legacy of Kain Game? The basic news [they] brought was that Soul Reaver was Raziel's story, and it ended with Defiance. "Main_LegacyOfKain.jpg" (by Jason Muck). Legacy of Kain Wiki is a Fandom Gaming Community. Kain was to feature as the main character in the game, much of which would take place in the Demon Realm, and would further the storyline surrounding the Hylden, the Hylden Lord, and Janos Audron. [9] Other characters included Vorador who might similarly have been 'summoned' [10] and Janos, though his role and fate were undecided. Defiance art director Daniel Cabuco also described Crystal Dynamics' contributions to the title on his personal forum. Little is known regarding the events the game would have entailed, although concept art by Ranjeet Singhal suggests that, similar to Legacy of Kain: Defiance, it may have involved parallel stories with the player switching between two incarnations of Kain in the fourth timeline: his younger, post-Blood Omen 2 self, and his elder, post-Defiance embodiment. It was conceived as the sixth game in the series, and as the direct sequel to Legacy of Kain: Defiance. Targeted platforms included the PlayStation 2, Xbox, and Microsoft Windows. [3], A multitude of concept images by the Gaston Brothers, uncovered in 2010, depict various Demons and male and female Hylden. The project was never officially announced by publisher Eidos Interactive, but its existence has been acknowledged by Crystal Dynamics' Chris Bruno and Daniel Cabuco, and by several artists formerly employed at Ritual Entertainment. [10] Cabuco also explained that Ritual had proposed a way to summon Raziel from the Reaver, but "That was a proposal shot down by the Crystal delegation. A tech demo set in Malek's Bastion, returning from Blood Omen: Legacy of Kain, had been created before production ceased. His portfolio also features screenshots of a tech demo, set in an expansive castle-like structure. at Blue's News, Hard News 07/26/10 at ScrewAttack (by DailyDestin), https://legacyofkain.fandom.com/wiki/Legacy_of_Kain:_The_Dark_Prophecy?oldid=185818. It was conceived as the sixth game in the series, and as the direct sequel to Legacy of Kain: Defiance.. After that it was all Kain.". Some of the concepts have significant names; there are images named Hylden Warlords, Hylden King/Hylden Boss, and Demon Boss. Legacy of Kain Wiki is a FANDOM Games Community. [9] On the subject of playable characters Cabuco confirmed that they were deciding whether the post-Blood Omen 2 Kain would be playable, a sunlight-triggered disguise, or part of another dual-protagonist story with the Elder Kain in the demon-realm assisting his unknowing younger-self in the Material Realm - even going so far as to hint that Kain may have met his Blood Omen self in battle as part of one of Moebius's traps. [8], In response to fan inquiries in 2012, Daniel Cabuco revealed some of the details of that were being considered for the title, commenting that the original idea was that "It dealt more with Kain going to the Hylen realm, and kicking the ever living sh*t out of them, the Hylden Lord and Janos [sic]". at Blue's News, Hard News 07/26/10 at ScrewAttack (by DailyDestin), https://legacyofkain.gamepedia.com/Legacy_of_Kain:_The_Dark_Prophecy?oldid=88551, Cut content and franchise: Cancelled games. [96] [97] Later, in 2013, Square Enix confirmed allegations that Climax Studios had worked on another new Legacy of Kain title, for the PlayStation 4 — Legacy of Kain: Dead Sun —until this project's cancellation in 2012. Several images are annotated with the term "sisters", and one female Hylden image contains the comment "maybe the 3rd sister has wings". [5][6] Imagery of various Sarafan-stylised suits of armor was discovered in David Demaret's online portfolio. Jason Sallenbach's concept art of an earth elemental. [2] Further evidence uncovered by Divine Shadow in August 2011 suggested that several locations were linked to Malek's Bastion; including 'Malek's Bastion Base Tower', 'The Bridge', 'The Elevator', 'Malek's Bastion Boss Chamber' (related to a 'Statue Boss' in files) also present are two large puzzle locations 'The Soul Mine/Soul Machine' (possibly related to Malek's soul machinery in Blood Omen: Legacy of Kain) and the 'Dragon Forge' (presumably a Reaver Forge-like puzzle with recurring images of Dragons). Legacy of Kain: The Dark Prophecy (alternative title: Legacy of Kain: Blood Omen 3) was the planned sixth title in the Legacy of Kain series.